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	<title>geolocalization Archives - fullSTEAMahead365</title>
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		<title>Personal and Ubiquitous Computing &#8211; Using gamification to discover cultural heritage locations from geo-tagged photos</title>
		<link>https://fullsteamahead365.com/2019/08/22/personal-and-ubiquitous-computing-using-gamification-to-discover-cultural-heritage-locations-from-geo-tagged-photos/</link>
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		<dc:creator><![CDATA[Bill Loguidice]]></dc:creator>
		<pubDate>Thu, 22 Aug 2019 19:52:03 +0000</pubDate>
				<category><![CDATA[Engineering/Mathematics]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Cultural heritage]]></category>
		<category><![CDATA[gamification]]></category>
		<category><![CDATA[geolocalization]]></category>
		<category><![CDATA[knowledge discovery]]></category>
		<guid isPermaLink="false">https://fullsteamahead365.com/?p=1469</guid>

					<description><![CDATA[<p>From the journal, Personal and Ubiquitous Computing, comes a paper on Using gamification to discover cultural heritage locations from geo-tagged</p>
<p>The post <a href="https://fullsteamahead365.com/2019/08/22/personal-and-ubiquitous-computing-using-gamification-to-discover-cultural-heritage-locations-from-geo-tagged-photos/">Personal and Ubiquitous Computing &#8211; Using gamification to discover cultural heritage locations from geo-tagged photos</a> appeared first on <a href="https://fullsteamahead365.com">fullSTEAMahead365</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>From the journal, <em>Personal and Ubiquitous Computing</em>, comes a paper on <strong>Using gamification to discover cultural heritage locations from geo-tagged photos</strong>. This paper is free to read (<a href="https://link.springer.com/article/10.1007/s00779-016-0989-6?sap-outbound-id=BDBAE03579BB442EBDC28FAE312D89100E64BA6C&amp;utm_source=hybris-campaign&amp;utm_medium=email&amp;utm_campaign=000_KUND01_0000013895_SRCS_Centralized_779&amp;utm_content=EN_internal_30993_20190820&amp;mkt-key=005056A5C6311ED999AA0A5933FFAAE7">link</a>) through September 2019. </p>



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<h2 class="wp-block-heading">Abstract</h2>



<p>Many enchanting cultural heritage locations are hidden from tourists, especially when considering countries full of historic attractions. Tourists tend to consider only mainstream monuments and towns, neglecting wonderful little jewels along their travel itinerary. However, this is generally not their fault, as travelers cannot be aware of all the surrounding beauties when visiting a new region. To this aim, we discuss and analyze here <em>PhotoTrip</em>, an interactive tool able to autonomously recommend charming, even if not mainstream, cultural heritage locations along travel itineraries. <em>PhotoTrip</em> is able to identify these points of interest by gathering pictures and related information from Flickr and Wikipedia and then provide the user with suggestions and recommendations. An important technical challenge for this kind of services is the ability to provide only the most relevant pictures among the many available for any considered itinerary. To this aim, we have exploited social networks, crowdsourcing and gamification to involve users in the process of improving the response quality of our system. </p>
<p>The post <a href="https://fullsteamahead365.com/2019/08/22/personal-and-ubiquitous-computing-using-gamification-to-discover-cultural-heritage-locations-from-geo-tagged-photos/">Personal and Ubiquitous Computing &#8211; Using gamification to discover cultural heritage locations from geo-tagged photos</a> appeared first on <a href="https://fullsteamahead365.com">fullSTEAMahead365</a>.</p>
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